by MikeJ | Apr 29, 2016 | News
You may have noticed the forum is down. This appears to be a problem with the hosting company after an update. I have run a full back now and we are working on it …. … And it’s all ok again. Happy Friday!
by MikeJ | Apr 14, 2016 | News
The forum is really the place to see regular updates, but I thought it was time for a summary here. The Amiga code is pretty stable. Work is being done to add RTG interlaced modes and increase CPU performance further, but the main focus at the moment is on hardware....
by MikeJ | Feb 26, 2016 | Core News
I’ve released a new version of the Amiga core (https://github.com/FPGAArcade). New features : 48M XRAM mapped as Chip and all chipset DMA pointers support 64M addressing (optionally enabled in OSD / .ini file) CPU cache stable – 2 way I + D with full...
by MikeJ | Jan 21, 2016 | Core News
A lot of work has been done both on the CPU to increase compatibility, and the core to get the cache working and timing closure. The design is completely constrained and this results in a very stable platform Latest features: 2K Instruction plus 2K Data cache with...
by MikeJ | Nov 26, 2015 | News
Taking a quick break from the Amiga core development to ship some hardware. Workbench is full, this is the overflow storage! (These are all going to the distributors. If you were on the original list please email me. I also have boards at reduced cost for developers...
by MikeJ | Nov 21, 2015 | News
The latest Amiga AGA core is in beta with support for P96 compatible RTG. It also includes a hardware blitter engine which is used by the card driver to speed up window movements. There is still work to do increasing the pixel clock, but it’s nice to see...
by MikeJ | Oct 7, 2015 | News
Time for another update. Sometimes it seems things go a bit quiet here – while it’s true September is a busy month with my other (money earning) activities, there has been a lot going on with Replay. I’ve just finished the tweaks for the DDR...
by MikeJ | Sep 7, 2015 | Core News
The AGA core is pretty stable now, but one issue which has been haunting me for ages is some blitter operations go wrong and leave garbage on the screen. I’ve been working with Jim Drew, who pointed me at some source code released by DMA designs for Menace...
by MikeJ | Sep 6, 2015 | News
I’ve been working on moving the existing (old) cores like Scramble and Asteroids over to the new Replay framework. While I was at it, I tidied up the library wrapper which has made the “plumbing” a lot simpler. I’ve started documentation and...
by MikeJ | Jul 21, 2015 | Core News
I made a few minor improvements to border sprite behaviour (fixes Banshee AGA). The core is in the Amiga news thread in the forum. I intend to get the release SVN area sorted out in the next day or so…
by MikeJ | Jul 19, 2015 | News
Right, returned from a brief holiday. I’ve moved all the CAD projects and libraries over to my internal SVN repository. This was necessary to sync the work between the workstation and laptop, so I can get the daughter board and AGA debug board out to production....
by MikeJ | Jul 6, 2015 | Core News
I’ve been testing a new version of my Amiga AGA core. It’s checked into the private repository. I’m working this week to make binary releases (and source ASAP) on the public mirror. The MIST AGA project has received some great updates...
by MikeJ | Jul 2, 2015 | News
Well, just about. Glastonbury was amazing, but now I’ve sobered up, flown home and I have been busy testing boards all day. I received an update from the Mist guys (we work on the 68K CPU together) and have updated the Amiga core. Still some issues, but moving...
by MikeJ | Jun 23, 2015 | News
I’m off to a music festival in England (Glastonbury) today and I’ll be out of email contact for a few days. You can see some pictures from last year here : http://www.glastonburyfestivals.co.uk/gallery/ Back to shipping boards, finishing this website and...
by MikeJ | Jun 18, 2015 | News
Just appeared on a new building here, I thought this was rather cool 😉
by MikeJ | Jun 18, 2015 | News
I’ve been trying to catch up on the backlog of boards. A number of developer boards have gone out this week. The boards below have all finished functional test and are going onto soak test, final inspection and then shipping to distributors. (sorry for the poor...
by MikeJ | Feb 19, 2015 | News
The website has been moved to a new host provider, so we can provide additional services (like web SVN etc). Please check the forum for news and updates – the website will be getting an update as well 😉
by MikeJ | Jul 8, 2013 | News
A new website went live, along with a forum. Unfortunately, I spent so much time in the Forum posting updates, I forgot to update the main website…. Meanwhile, testing continues :
by MikeJ | Jun 20, 2013 | News
Price is 199Euro for the version without composite/SVHS output, 229Euro with. Replay features : Very large FPGA with high IO pin count for expansion 64 MByte of DDR memory Six layer PCB for high performance and stability 24 bit HD DAC with DVI / HDMI / VGA and legacy...
by MikeJ | Apr 3, 2013 | News
Some pictures of the production process and boards. The boxes have just arrived and everything should be packed and shipped before the end of the week. Note, the boards have not been cleaned yet. Front Back Boxes!